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Shark Model

  • Writer: Girish Appanah
    Girish Appanah
  • Aug 6, 2016
  • 1 min read

First I modeled the shark in Maya 2016, after making sure that the topology is good, I exported the model to Mudbox 2016 for adding more details and creating texture maps. Afterwards, I rigged and made a turn table of the model in Maya 2016.

Modelling in Maya 2016

Texturing in Mudbox 2016

Rigged Model


 
 
 

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